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open /work/ecocraft

02 / PRODUCT / GAME DEVELOPMENT

EcoCraft.

A sustainability education game for ages 8–14, shaped through playtesting, iteration, and a lot of questions from young players.

client
Self-initiated product
year
2026
role
Product Development Manager & Game Developer
tools
Unity / Product / Playtesting
Abstract green and lavender game world with playful tiles representing sustainable choices.

01 / context

Why this
exists.

Sustainability can feel abstract. EcoCraft turns everyday choices into a world young players can explore, test, and change.

A playful prototype that makes sustainability feel tangible without turning the lesson into a lecture.

02 / process

  1. 01Translate the learning goals into play
  2. 02Build and test small game loops
  3. 03Use feedback to make the world clearer