open /work/ecocraft
02 / PRODUCT / GAME DEVELOPMENT
EcoCraft.
A sustainability education game for ages 8–14, shaped through playtesting, iteration, and a lot of questions from young players.
- client
- Self-initiated product
- year
- 2026
- role
- Product Development Manager & Game Developer
- tools
- Unity / Product / Playtesting
01 / context
Why this
exists.
Sustainability can feel abstract. EcoCraft turns everyday choices into a world young players can explore, test, and change.
A playful prototype that makes sustainability feel tangible without turning the lesson into a lecture.
02 / process
- 01Translate the learning goals into play
- 02Build and test small game loops
- 03Use feedback to make the world clearer